Total Image Count: 9,631
Total Animation Count: 336
Total Tracked Main/Companion/side Quests: 84
Total Non-Tracked Side Interactions and Mini-Events: 63
(Tracked events are ones important enough to show up in the quest hint systems. Bounties and Memory Fragments not counted in the above counts
On to them lengthy patch notes! Some very important information in the bugfix/changes section!
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Events:
-Main event 7 – Super Long event – 363 images + 17 animations
-Cult prelude/Fanatic event – Patreon voted
-Marcus – Violet Cure ep 3
-Marcus – Violet Cure ep 4
-World upgrade introduction event – available after Main Event 4
-raider safehouse win – Lieut. event + repeatable
Apartment Events:
-Apartment location – Room 1 – 2 variations (Occupied/Unoccupied) lie and take the role of a requested male prostitute that wasn’t supposed to show up until later
-Apartment location – Room 2 – base + repeatable version
-Apartment location – Room 3 – 2 distinct variations + repeat versions (MM path only, unlocks after main event 7)
Fri Night Delirium events: Patreon Voted
-Fri night shift freeroam – Fracture from the past(MM only)
-Fri night shift freeroam – Rue encounter (Must be found during the day first to unlock her)
-Fri night shift freeroam – Dom/Sub pet-play encounter
-2 New enemies – Raider Berserker and Raider Lieutenant
NEW MECHANICS:
–World upgrade mechanic – 12 possible points being introduced in Act I via special challenges + purchasing. World point reset costs 30 food per point removed
-+5% loot quantity per level (scavenging + combat drops)
-Better odds of a bonus/rare find per level
-+5% combat XP per level
-+1 effective level per point for normal (non-boss) enemies
-+12% HP from eating food per level, in and out of combat
Loot overhaul with real modifiers interacting with player stats:
-Loot now rolls a tier: common, uncommon, rare or jackpot
-Strength – find larger amounts of loot
-Dexterity – chance to grab a bonus item on top of your normal find
-Perception – better odds of rare and jackpot finds
New explore framework – 2 locations in this part of the city (Apartment, Warehouse)
-Warehouse – Mutant enemy variation + chest str/dex options to break into for loot
-Apartment – Deli enemy variation + str/dex options to break into the 3 current apartments.
Companion special abilities:
-Ophelia – Drives off enemies lower level Human or Delirious than her or the player
-Rowena – Attracts more difficult combat in exchange for high xp + rewards (Even more -relevant with v0.1.9’s loot expansion)
-Jenny – Proposition, exchanges sex for skipping fight. Basic day Delirious enemy + Night Futa Delirious enemy. All versions + higher likelihood of fighting only single enemies
Crafting/Farming levels (Further expansion coming in v0.1.9):
–Farming level – 1xp per harvest – each level increases yield by +1 food – Act I level cap is 5. This was added to address the rising daily food cost from hiring survivors
-Apothecary level – Herb table – 1xp per potion craft – each level = +5% chance to double brew a potion – lvl 3 is max for Act I
Bugfixes and adjustments:
–Risk to having an unarmed survivor man a barricade has been moved to the nightly reset rather than the moment you place them
-Variables updated to specify which safehouse everything is being used at. May reset your safehouse progress this one time
-Seed tab at the trader now reflects the correct numbers
-Night loss events weren’t triggering. Fixed
-Music was missing from Main Event 6 – added
-Bleed and poison attacks could still apply status effects against the player even when blocked. Fixed. Ignite can still occur
-Jenny can no longer join the player during the Fri night shift, same as Ophelia. Only Human companions can
-Context added to choice during the intro on going out or staying in for the bonus scene
-When Ophelia regains her ability to transition back to Delirious, if she does during that event, she gains 50 corruption to help maintain the form
-stats top overlay screen now hides after meeting Neomi for the 2nd time
-fixed wording to ‘Fancy a fuck back at my place?’ to better lead the player to learn where her hideout is. Previous wording was misleading
-Could still continue with Zera’s Bday party even without the required materials causing them to go into the negatives – fixed, option won’t show up unless you have the required materials now
-Reduced Zera’s Bday party cost further down to 60 food, 25 metal
-Neomi sparring combat overlay has been fixed. Was calling a mixture of the old combat style + the newer overlays and was broken
-Marcus/jenny – first antenna event now also gated behind hanging out with Marcus/Jenny at least once… Better continuity this way
-Removed the -1 Ophelia corruption for sleeping next to her at night in the higher difficulties
-Neomi – make your way to her hideout during the shift. Added a skip to end option for Story difficulty
-updated quest hint for the 3rd mm event for if in story difficulty, clarifies to wait a week next to the message in Latin
-The first cult prelude quest now shows up in the hint tab, no longer hidden so that quest chain can be more easily found
-Added a 2 day wait between mm event 3 and 4 otherwise they were firing back to back and for continuity’s sake
-Full pass of all quest hints and actual triggers – many have been updated/clarified
-Difficulty saved to persistent storage rather than a per save basis – fixed + added a selector popup for old saves